Icon |
Funktion |
Beschreibung |
Farbe |
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Draw single pixels |
As long as you press the
mouse button the pixels will be inserted. |
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Draw a line |
Start of line will be
defined by pressing the mouse button. When you release
the mouse button then the end of line will be fixed. |
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Draw rectangle |
First edge will be set by pressing the mouse button. The
opposite edge will be excepted when you release the
mouse button. |
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Draw filled rectangle |
First edge will be set by pressing the mouse button. The
opposite edge will be excepted when you release the
mouse button.
The rectangle will be filled with same colour like the
frame. |
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Draw ellipse |
Pressing the mouse button define the first edge of the
delimitated rectangle. When you release the mouse button
than the opposite edge will be fixed. Within this
delimitated rectangle the ellipse will be drawn. |
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Draw filled ellipse |
Pressing the mouse button define the first edge of the
delimitated rectangle. When you release the mouse button
than the opposite edge will be fixed. Within this
delimitated rectangle the ellipse will be drawn. The
ellipse will be filled with the same colour like the
frame. |
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Draw circle |
The centre point of the circle will be defined by
pressing the mouse button. Releasing the mouse button
define the radius of the circle. |
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Draw filled circle |
The centre point of the circle will be defined by
pressing the mouse button. Releasing the mouse button
define the radius of the circle. The circle will be
filled with the same colour like the frame. |
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Insert text |
When you click into the drawing area, a popup window
will be displayed. There you can type in your text and
set the format of the font. After accepting the input
you can insert the text into your drawing image by
clicking the mouse button. |
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Fill area with colour |
Fill an area within your image with given colour. The
area is limited by selected colour and already used
area. |
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Import image from file |
Open a window where you can select the file for import.
Additionally you can define the size if image for
insertion and also the threshold for black and white
colour. Afterwards you can stamp the picture as often
you want into the drawing area. |
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Mark a rectangle area |
Define a rectangle area by pressing/releasing the mouse
button. When a marked area was defined you can see some
other buttons for manipulating the marked area. |
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Copy marked area to
clipboard |
Copy marked area to Clipboard for later usage. |
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Insert impage from clipboard |
Take picture from clipboard and switch to stamp mode.
You can stamp the green marked area as often you want to
the drawing area. |
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Clean marked area |
Set all pixels within the
marked area to white. |
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Rotate marked area
counterclockwise |
Copy marked area to
clipboard and rotate it counterclockwise by 90 degrees.
Afterwards the program switch to stamp mode for
inserting the image. |
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Rotate marked area clockwise |
Copy marked area to
clipboard and rotate it clockwise by 90 degrees.
Afterwards the program switch to stamp mode for
inserting the image. |
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Scroll marked area up |
Scroll marked area up by 1
pixel. The upper pixel row will be copied to the bottom. |
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Scroll marked area right |
Scroll marked area right by
1 pixel. The right pixel column will be copied to the
left side. |
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Scroll marked area down |
Scroll marked area down by 1
pixel. The bottom bixel row will be copied to the top. |
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Scroll marked area left |
Scroll marked area left by 1
pixel. The left pixel column will be copied to the right
side. |
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Invert marked area |
Invert all pixels of the
marked ara. Unused pixels will be changed to black and
the used area will be expanded. |
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Mirror marked area
horizontal |
Mirror the marked area
horizontal. Unused pixels will be handled as white
pixels and the used area will be extended when it is
necessary. |
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Mirror marked area vertical |
Mirror the marked area
vertical. Unused pixels will be handled as white pixels
and the used area will be extended when it is necessary. |
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Undo last modification |
Undo the last modifications of image which were done
since selection of RIC element sprite. The undo buffer
is organized as a ring buffer and can store up to 50
modifications. |
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